Updates a’plenty…
Hello folks,
Small post here to let everyone know all my synths have been updated!
Oddy-Free and Prophanity have been bumped up to version 1.4, and RA Mowg has been updated to version 1.2.
The main changes to all have been the filter implementation so that these instruments have a bigger sound to them without being untrue to the original instruments. As listed on their respective pages, it should be noted to USE RESONANCE ON THESE FILTERS WITH CAUTION. When pushed to the limits they will absolutely scream, and not necessarily in a good way. Different sample rates create different problems with this effect, generally observing this to be more common with higher sample rates. Consider yourself warned, and please play it safe for your ears’ and speakers’ sake.
In other RAS news,
The engine synth development is nearing an end. I’ve tested some of my more wild theories and ideas for it, and most of them have come back and proven either irrelevant or not capable of being implemented with the system it has now, so it’s time to design a GUI then test, test, test! I’m considering opening up a beta testing phase to a select few, if you are interested in taking part please let me know at my email or contact me on KVR via username Chris Roberson.
I’ve also been making huge leaps of progress on an instrument I’ve been wanting to make but never got far with in the past. This instrument is designed to create huge evolving atmospheres, and to some degree was inspired by the Ensoniq Fizmo. Unfortunately, for as absolutely stunning as it sounds already, it pretty much kills my 3.8GHz quad-core PhenomII processor when it runs all 8 of its voices, so much optimization/cutting back will be necessary. Nevertheless, this is turning into one amazing sounding synth, so progress will continue.
I have unofficial plans to create and release an emulation of the Yamaha CS-80 as well as the Yamaha DX-7. These will definitely be released free for the public like my three main existing plugins.
Also, I want to get it out there that Roberson Audio Synthesizers does plugins by request and commission. Rates are discussed on a per-plug basis, along with all the details and a decision of feasibility. If you have any requests, email me. Contact information can be found on the “About Us” page.
That’s all for now, keep checking back for more info and updates from Roberson Audio Synthesizers.
Cheers,
Chris Roberson
Hello internet!
Hello everyone!
As you can see, Roberson Audio Synthesizers is pretty officially back up and running, after a shaky couple of years (and tripod dropping the ball on my old site.)
I want to give credit and major thanks to Michael, without him pretty much none of this could have panned out the way it did, and with his hard work the site looks incredible!
Now onto business. :)
I have updated my main three freeware synths (RA Mowg, Oddy-Free, and Prophanity) to version 1.4 (I believe? Will check and post specifics when I upload new products.) Basic improvements include:
-Improved filters for all
-Improved EQ response for all (better tonal range, not as much pre-EQ done to signal
Just some basic stuff to bring them alive a bit more. Expect the updates to be available (with notification on this blog) in the very near future.
My next major product is steadily rolling along, and that project is my engine sound synthesizer!
At the current time, it supports even numbered cylinder count engines between 4 and 12 cylinders, with 3 timing maps per count and the option to be an inline- or v/boxer-oriented layout. Max effective RPM has been tweaked to accommodate somewhere in the league of up to 22-24K RPMs, making even things like sport bikes and F1 engines a possibility. It has six speeds built in for a limited functionality gearbox, therefore can somewhat simulate acceleration characteristics. The core is based on single-sample detonation .WAVs, so any ‘pop’ sound you have can be made into an engine basically. Adjustments to detonation volume and exhaust tone can be made as well, and there is a pseudo-rev-limiter in place. There was a simulated supercharger and turbocharger model in place, but it’s proving to be more than what is necessary for the time being, so focus is being put back on the main engine right now. There is even an adjustable parameter to simulate the effects of an incredibly large cam profile, allowing for ‘lope’ in the idle. At the current time, there will be two versions: one that focuses on MIDI for control, and one that has full support for Logitech G25 pedals and shifter.
All in all, I feel GREAT about this synth, but this one once released will not fall under my typical freeware. Given the complex nature and the immense amount of time and work invested, I feel it necessary to charge a fee for a fully-featured version. That fee has yet to be decided though.
I look forward to creating and bringing to the public even more great synths, and it’s a pleasure to finally have a real we presence again.
Take care folks,
Chris Roberson
Roberson Audio Synthesizers